The asset this object is part of, or null
.
The type of this asset.
File name of the asset.
The signal emitted when fileName changes.
Its first parameter is the new file name, the second parameter is the old file name.
Whether the asset is a TileMap.
Whether the asset is a Tileset.
The maps that are explicitly added to this world. It does not include those maps which match due to patterns defined on the world.
Whether the asset was modified after it was saved or loaded.
The signal emitted when modified changes.
The patterns that are configured for this map. These patterns will be used to automatically match maps in your project.
Whether the object is read-only.
Add a map to this world by its file name. The position and size is specified in pixels by the given rect.
Add the given map to this world. The position is given in pixels. The map size will be set automatically.
Returns all maps that are part of this world, either directly referenced or matched by one of the patterns.
Returns true if this world contains a map with the given fileName.
Returns true if this world contains the given map.
Creates a single undo command that wraps all changes applied to this asset by the given callback. Recommended to avoid spamming the undo stack with small steps that the user does not care about.
Example function that changes visibility of multiple layers in one step:
tileMap.macro((visible ? "Show" : "Hide") + " Selected Layers", function() {
tileMap.selectedLayers.forEach(function(layer) {
layer.visible = visible
})
})
The returned value is whatever the callback function returned.
Returns all custom properties set on this object.
Modifications to the properties will not affect the original object. Does not include inherited values (see resolvedProperties).
Returns the value of the custom property with the given name, or
undefined
if no such property is set on the object. Does not
include inherited values (see resolvedProperty).
file
properties are returned as FilePath.
object
properties are returned as MapObject when possible,
or ObjectRef when the object could not be found.
Redoes the last change that was undone.
Remove the map with the given file name from this world.
Remove the given map from this world.
Removes the custom property with the given name.
Returns all custom properties set on this object. Modifications to the properties will not affect the original object. Includes values inherited from object types, templates and tiles where applicable.
Returns the value of the custom property with the given name, or
undefined
if no such property is set. Includes values inherited
from object types, templates and tiles where applicable.
Save this asset to disk. Returns true if the asset was saved successfully.
Errors are reported by the UI. When an editor is open for this asset, this editor is activated when an error is reported.
Only supported with the editor running, not when running scripts on the CLI. Also, the asset should already have an associated file.
To save assets to a specific file or in a different format, use tiled.mapFormat or tiled.tilesetFormat. This is currently not supported for worlds.
Sets the value of the custom property with the given name to the given color value.
The color is specified as a string "#RGB", "#RRGGBB" or "#AARRGGBB".
Sets the value of the custom property with the given name to the given color value.
The color is specified by its red, green, blue and alpha components. Each component takes a value from 0 to 255. When not provided, the alpha defaults to 255.
Sets the value of the custom property with the given name to the given float value.
This function is provided as alternative to setProperty, since
that function will set whole numbers as int
properties.
Change the position (in pixels) of the given map within this world.
Change the position and size (in pixels) of the map with the given fileName within this world.
Replaces all currently set custom properties with a new set of properties.
Sets the value of the custom property with the given name.
Supported types are bool
, number
, string
, color,
FilePath, ObjectRef, MapObject and
PropertyValue.
Sets the value of an object's property identified by the given path to the given value.
The path is a list of property names, where each name identifies a member of the previous member's value. The last name in the list identifies the property to set.
Supported types are bool
, number
, string
, color,
FilePath, ObjectRef, MapObject and
PropertyValue.
Undoes the last applied change.
Generated using TypeDoc
A world defined in a .world file, which is a JSON file that tells Tiled which maps are part of the world and at what location.
You can access the currently loaded worlds using tiled.worlds.
See the Working with Worlds page in the manual for more information.
1.11